Might be easier if you post a screenshot of what youāre seeing. If you mean the game name is really long text and not scrolling you can control that with a theme override. muxcollect.ini is the one you would want to edit.
To removed you can use the Dingux Commander app and navigate to /opt/muos/share/task to delete the script from there.
Thanks and sorry for not clarifying regarding the names.
I can post a screenshot but itās very easy to explain - in the gameās standard folder (eg MAME Arcade) Iām seeing it as āElevator Actionā. In my collection however itās showing as simply āelevatorā. Another example, āBomb Jack (set 1)ā appears as ābombjackā when browsing my collection. There are more example I can share but you get the idea Iām sure.
sounds like the conversion process used the filename for the display name. You can edit the collection files directly and change the 3rd line. This post talks about where the files are located
In my case the cores are correctly paired - the game launches without issues, itās even displaying its box art. But the name stays the same, even after launching it.
do they show up correctly in Content Explorer? Both screens pull from the same place so if it works on one it should work on the other. Unless the name is not in our DB. In that case you would have to add it to /MUOS/info/name/global.json
Hereās a side-by-side comparison which will hopefully help to better explain the issue. The example here is āPang! 3ā but the same goes for the rest of the games in my collection - their name appears correctly and in full in their respective core folder but not when browsing the collection.
Yeap. Started with Banana and kept it for Pixie (where I donāt think I changed anything, just kept everything as it was without ever having any issues).
I got a feeling the structure was different in Banana where it didnāt have the second line. I can probably put together another task script to fixup your collection