Hey. I really appreciate this feedback. I’ve not had time to work on the app since posting it, but I’m glad that it’s been useful to you, and glad it’s working on the TSP ![]()
Weird question but is there a way to create mixes from my existing image library? I already have images set up, no need to scrape, but I want to bulk edit them with boxart buddy. Is that doable?
If you scroll down to “Fixing missing media” the second bullet point will show you how to use your own images. Not sure if it’s 100% what you are looking for but you could probably move your already scraped images into the correct folders and it should work.
This app is fantastic. Any way to get it to work with ports? When I check the platforms “ports” is missing, so curious if there are plans to eventually support them.
Thanks!
Hey, thanks for the feedback
I would like to add support for ports but it’s a bit tricky as I’m not sure on the correct source to use.
Previous version of the software was able to match screenshots using the portmaster github repo (PortMaster-New/ports/bleed/screenshot.png at main · PortsMaster/PortMaster-New · GitHub) but it relies on the name of the game being exactly the same, and the end result was missing the logo and other types of artwork. For this reason I didn’t end up implementing it in this newer version of the software.
As a quick fix I could add the ports platform but make it that the “screenscraper ID” needs to be manually added to point the port to a screenscraper entry for the game so that it could download the assets. I can’t think of a sensible way to do it otherwise because “port” artwork can come from a few different systems.
I’ll add a github issue and look into on the next round of development.
This is a great app - leagues above most muos software in terms of interface and functionality. Thank you!!
Only issue I’ve had is that the ROM scanner doesn’t seem to detect GBC roms unless I place them in a separate folder from GB roms. Minor point but it’d be nice to keep these all together.
Just want to say, I’ve been using this app almost daily and it’s been a great help with making my setup feel personalized.
I tried using the software with the latest version of Muos, Jacaranda, but when I finished scanning, nothing happened, it didn’t show the rom so I could continue with the next steps.
App UI looks great and works smooth. Love it.
But I am also having the same issue of the app with the latest version Funky Jacaranda as well as Loose Goose. I scan and then it goes through all the roms but then doesn’t show any roms. And one thing I noticed in both is that by default the app is scanning SD2 card only and even after scanning nothing happens.
Currently the application assumes Roms are in one location only. It looks for SD2 first and if it exists assumes that all roms are in that location. Maybe this logic is a bit flawed, I can think about changing it. In your use case, do you have any roms in SD2?
Initially I had some ROMs in SD2 as well as SD1. The app was by default reading SD2 only and was not adding the folders of ROMs even after they were scanned and I had checked that the folders had core assigned. I remove SD2 and then it scanned SD1 and did add ROMs to the app but didn’t show the content art even after downloading it. I added SD2 back and then it scanned SD2 only and didn’t add the ROMs or folders. I hope it makes sense.
OK thanks. I’ll test it out myself and see if I can replicate the issue, a new release is long overdue anyway. When you say “didn’t show the content art even after downloading it” what do you mean exactly? Was the art scraped correctly, but then doesn’t show within muOS? (Did you do the “pack” step), or did the scraping fail somehow
Just a note that I’ve updated the app today to work properly with Jacaranda. There were a couple of bugs around paths that would have prevented the application from working which have now been resolved.
Version 0.0.7 contains these fixes. Note that at current time you still need to install the application on SD1
This has been fixed in the latest version. Thanks for the feedback.
I’m unable to launch it… I get this error:
./mux_launch.sh: line 35: /mnt/mmc/MUOS/emulator/gptokeyb/gptokeyb2.armhf: No such file or directory
./mux_launch.sh: line 42: kill: (5552) - No such process
What Device and OS Version are you running please?
Edit: The issue whatever it is is probably in the mux_launch.sh script which needs to be updated
Edit2: I don’t even know what that line does, that file only exists at:
/mnt/mmc/MUOS/PortMaster/gptokeyb2.armhf
I don’t know why it hasn’t errored before though. I’ll seek some advice and see what needs to be done
/MUOS/PortMaster/gptokeyb2.armhf
If I modify mux_launch.sh and replace gptokeyb2.armhf path, this errors appears:
[DEBUG] Running as user: root
./mux_launch.sh: line 39: ./love: No such file or directory
Did you install the application on SD1 or SD2? Currently it only runs from SD1. I’ll have a look at the mux_launch script later and see if I can fix that.
I’ve tried both, SD1 and SD2