āthisā dolphin core is made for muOS. This forum is the muOS forum. The TSPS is not currently supported by muOS as I explained above. For support with this device youāll need to contact a firmware that currently supports it, such as trimui. Thanks
Hello ! I have a question about the unofficial build of Dolphin for muos : was there special options used to build it so that inputs are recognized ?
I can build a version that launches well, but I canāt get any input to work
If I try with the original emulator this homebrew (https://www.gc-forever.com/forums/viewtopic.php?t=2305) I can see the inputs, but when I replace the original binary with a local build, I canāt get anything recognized.
Hi, is there any available source for this? I would like to take it and see if I can make any tweaks and optimise it any further! Iām determined to take this somewhere!
Whatās the hotkey for exiting the game? The hotkey mentioned on this topic does not work and I have to resort to force shutdown or restart using L2+R2+Start or L2+R2+Select hotkeys.
For anyone who wants to give it a try, Iāve been working on optimizing the core. I tested a few games like Scaler and IT SEEMS to run a bit better. Let me know what you guys think. LINK v10
SIDE NOTE: I highly recommend using PAL ROMs if possible. They target 50 FPS natively instead of 60, which makes a huge difference for overall performance.
EDIT: v10.5.124 this one should be slightly betterā¦maybe. iām trying to write specific sets per games. Mario Strikers is absolutely playable
Iāve made a github repo including all the previous versions of the little dolphin and also with a new interactive website to update the compatibility list .
Thereās also a new version of the core, just some minor fixes. There you go: v10.5.300
EDIT: added interactive compatibility list for game cube and wii games, anyone who wants to share their test results can open a new issue using the specific template (gc or wii).