# How to create whole package with pico-8 scripts and launch it with .sh file?

**URL:** https://community.muos.dev/t/how-to-create-whole-package-with-pico-8-scripts-and-launch-it-with-sh-file/525
**Category:** General
**Tags:** files, games
**Created:** [June 20, 2025, 8:30pm UTC](https://community.muos.dev/t/how-to-create-whole-package-with-pico-8-scripts-and-launch-it-with-sh-file/525 "2025-06-20T20:30:31Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![okledot](https://community.muos.dev/letter_avatar_proxy/v4/letter/o/a4c791/32.png) [@okledot](https://community.muos.dev/u/okledot)
#### Post date: [June 20, 2025, 8:30pm UTC](https://community.muos.dev/t/how-to-create-whole-package-with-pico-8-scripts-and-launch-it-with-sh-file/525/1 "2025-06-20T20:30:31Z")

</div>

Hello everyone!

I’m developing a game in PICO-8 and want to port it to a console. My game consists of several `.p8` files, which can easily be loaded into the `ROMS` folder and launched using the native PICO-8 application. I’ve already done this, and everything works fine on my console running muOS.

I’m curious—is it possible to bundle all `.p8` scripts into a single `.data` file and write an `.sh` script that would automatically launch the game in PICO-8?

What I’m aiming for is to have just two files instead of multiple scripts:

1. One file containing all the data and scripts (`.data`),
2. And an executable `.sh` file to load and run the game.

Would this be feasible?
