# Problem with using glslp for shader presets repost (i deleted the last one)

**URL:** https://community.muos.dev/t/problem-with-using-glslp-for-shader-presets-repost-i-deleted-the-last-one/1445
**Category:** 2601 Jacaranda
**Tags:** retroarch
**Created:** [March 30, 2026, 2:15pm UTC](https://community.muos.dev/t/problem-with-using-glslp-for-shader-presets-repost-i-deleted-the-last-one/1445 "2026-03-30T14:15:59Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![KugelFanger](https://community.muos.dev/letter_avatar_proxy/v4/letter/k/8e7dd6/32.png) [@KugelFanger](https://community.muos.dev/u/KugelFanger)
#### Post date: [March 30, 2026, 2:15pm UTC](https://community.muos.dev/t/problem-with-using-glslp-for-shader-presets-repost-i-deleted-the-last-one/1445/1 "2026-03-30T14:15:59Z")

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I got a problem with setting up shader presets. Specifically Mugwomp93’s 720x720 shaders and overlays for the RGcubeXX.

The problem i am having is that whenever i need to apply a shader preset, its not finding the .glslp files. and i am kinda stumped on what to do now. it looks like i am the only one with this problem, i cannot find any information to what i am doing wrong

a few things to note is that.

1: the consensus is that the video output needs to be gl, otherwise the glslp files wil not be found. i have checked this but the that option is already set to gl.

2: i can find glslp files when i browse the standard map (the one where you start in if you look for presets).

as information:

i am running 2601.0 Jacaranda (muOS)

i copied the files on a random place on my sd2 card (i dont think the files need to be in a specific folder right?)

i also cannot find glsl files (but i do find the “standard” preinstalled glsl files)

when i am trying to use the preset, i go into a game (wario land 1). i go to: Quick Menu\>Shaders\>Load Preset, and then try to find the specific file (GB\_Pocket.glslp in my case)

i hope people here know what to do, i love to play my games with shaders. but i can never seem to get the dmg right.

i have posted this to reddit as wel, i am hoping a muOS specific forum has more info, i hope you guys can help

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### Author: ![bgelmini](https://community.muos.dev/user_avatar/community.muos.dev/bgelmini/32/23_2.png) [@bgelmini](https://community.muos.dev/u/bgelmini)
#### Post date: [March 31, 2026, 2:51am UTC](https://community.muos.dev/t/problem-with-using-glslp-for-shader-presets-repost-i-deleted-the-last-one/1445/2 "2026-03-31T02:51:17Z")

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That’s a retroarch bug/quirk.  
It won’t read shader presets or shaders if the `/shaders` folder isn’t inside a retroarch folder.  
You can create a `/retroarch/shaders` folder and move your shaders there, then it should work.

A more clean approach is creating archives to install the shaders and overlays in the internal retroarch directory.

Just get your `/shaders` folder(needs to be named `shaders`) and zip it to `shaders.zip`, the same for `/overlays` to a zip file named `overlays.zip`. Then rename the extension from `.zip` to `.muxzip`.

Then grab your your newly created muxzip archives, move them to the `ARCHIVE` folder, either on the root of sd1 or sd2, it does not matter which, and then in muOS go to applications\>archive manager and install both archives.

Now those shader presets and overlays will be available within the regular retroarch overlays and shaders folders.

More info here on the archive stuff: [Manually creating installable archives](https://community.muos.dev/t/manually-creating-installable-archives/824)

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### Author: ![system](https://community.muos.dev/user_avatar/community.muos.dev/system/32/2547_2.png) [@system](https://community.muos.dev/u/system)
#### Post date: [April 2, 2026, 3:05am UTC](https://community.muos.dev/t/problem-with-using-glslp-for-shader-presets-repost-i-deleted-the-last-one/1445/3 "2026-04-02T03:05:54Z")

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