# Problem with using glslp for shader presets repost (i deleted the last one)

**URL:** https://community.muos.dev/t/problem-with-using-glslp-for-shader-presets-repost-i-deleted-the-last-one/1445
**Category:** 2601 Jacaranda
**Tags:** retroarch
**Created:** [March 30, 2026, 2:15pm UTC](https://community.muos.dev/t/problem-with-using-glslp-for-shader-presets-repost-i-deleted-the-last-one/1445 "2026-03-30T14:15:59Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![bgelmini](https://community.muos.dev/user_avatar/community.muos.dev/bgelmini/32/23_2.png) [@bgelmini](https://community.muos.dev/u/bgelmini)
#### Post date: [March 31, 2026, 2:51am UTC](https://community.muos.dev/t/problem-with-using-glslp-for-shader-presets-repost-i-deleted-the-last-one/1445/2 "2026-03-31T02:51:17Z")

</div>

That’s a retroarch bug/quirk.  
It won’t read shader presets or shaders if the `/shaders` folder isn’t inside a retroarch folder.  
You can create a `/retroarch/shaders` folder and move your shaders there, then it should work.

A more clean approach is creating archives to install the shaders and overlays in the internal retroarch directory.

Just get your `/shaders` folder(needs to be named `shaders`) and zip it to `shaders.zip`, the same for `/overlays` to a zip file named `overlays.zip`. Then rename the extension from `.zip` to `.muxzip`.

Then grab your your newly created muxzip archives, move them to the `ARCHIVE` folder, either on the root of sd1 or sd2, it does not matter which, and then in muOS go to applications\>archive manager and install both archives.

Now those shader presets and overlays will be available within the regular retroarch overlays and shaders folders.

More info here on the archive stuff: [Manually creating installable archives](https://community.muos.dev/t/manually-creating-installable-archives/824)

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