# Would it be possible to have a system wide analog stick sensitivity option?

**URL:** https://community.muos.dev/t/would-it-be-possible-to-have-a-system-wide-analog-stick-sensitivity-option/1532
**Category:** Archived
**Created:** [May 29, 2026, 9:44am UTC](https://community.muos.dev/t/would-it-be-possible-to-have-a-system-wide-analog-stick-sensitivity-option/1532 "2026-05-29T09:44:34Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![NewZyro](https://community.muos.dev/user_avatar/community.muos.dev/newzyro/32/3268_2.png) [@NewZyro](https://community.muos.dev/u/NewZyro)
#### Post date: [May 29, 2026, 9:44am UTC](https://community.muos.dev/t/would-it-be-possible-to-have-a-system-wide-analog-stick-sensitivity-option/1532/1 "2026-05-29T09:44:34Z")

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Pretty much the same as the one in Retroarch and PPSSPP, but that would work on all content.

My main use case for this would be as a way to solve the weird undershoot problem with the TSP’s sticks when pulled up all the way. I’ve tried doing both methods of calibration and nothing seems to work.

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### Author: ![xonglebongle](https://community.muos.dev/user_avatar/community.muos.dev/xonglebongle/32/57_2.png) [@xonglebongle](https://community.muos.dev/u/xonglebongle)
#### Post date: [September 25, 2026, 11:31am UTC](https://community.muos.dev/t/would-it-be-possible-to-have-a-system-wide-analog-stick-sensitivity-option/1532/2 "2026-09-25T11:31:18Z")

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Well hopefully with the controller changes with Andromeda and its self-calibration function on power-on will solve most of these issues.

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### Author: ![xonglebongle](https://community.muos.dev/user_avatar/community.muos.dev/xonglebongle/32/57_2.png) [@xonglebongle](https://community.muos.dev/u/xonglebongle)
#### Post date: [September 25, 2026, 11:31am UTC](https://community.muos.dev/t/would-it-be-possible-to-have-a-system-wide-analog-stick-sensitivity-option/1532/3 "2026-09-25T11:31:23Z")

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