# \#games

**URL:** https://community.muos.dev/tag/games/88.md

[Latest](https://community.muos.dev/latest.md) · [Categories](https://community.muos.dev/categories.md) · [Tags](https://community.muos.dev/tags.md)

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## [BELTRUNNER - a bit like Asteroids...or is it?](https://community.muos.dev/t/beltrunner-a-bit-like-asteroids-or-is-it/1620)

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**Author:** [@gingerbeardman](https://community.muos.dev/u/gingerbeardman)\
**Replies:** 4\
**Last updated:** [August 12, 2026, 3:07am UTC](https://community.muos.dev/t/beltrunner-a-bit-like-asteroids-or-is-it/1620 "2026-08-12T03:07:05Z")

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I just released a Linux build of my game BELTRUNNER, which was my entry in the GMTK Jam 2026. I play it on my Anbernic RG35XXH You can try the web version at https://gingerbeardman.itch.io/beltrunner Li…

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## [2048 Plus for muOS](https://community.muos.dev/t/2048-plus-for-muos/1528)

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**Author:** [@sahil](https://community.muos.dev/u/sahil)\
**Replies:** 7\
**Last updated:** [June 10, 2026, 7:45am UTC](https://community.muos.dev/t/2048-plus-for-muos/1528 "2026-06-10T07:45:48Z")

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Hey everyone! Today I’m presenting my new app: a faithful feature-packed port of the classic puzzle game 2048 optimized specifically for muOS. I wanted a polished, authentic experience on handhelds, so this port is bu…

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## [Announcing GridCode: A Visual Programming Puzzle Game!](https://community.muos.dev/t/announcing-gridcode-a-visual-programming-puzzle-game/578)

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**Author:** [@Stanley](https://community.muos.dev/u/Stanley)\
**Replies:** 0\
**Last updated:** [July 2, 2025, 1:54am UTC](https://community.muos.dev/t/announcing-gridcode-a-visual-programming-puzzle-game/578 "2025-07-02T01:54:41Z")

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Hey everyone, I’m excited to share a project I’ve been working on called GridCode! It’s a visual programming puzzle game where you design logic by placing functional cells on a grid. You then launch one or more “lig…

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## [How to create whole package with pico-8 scripts and launch it with .sh file?](https://community.muos.dev/t/how-to-create-whole-package-with-pico-8-scripts-and-launch-it-with-sh-file/525)

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**Author:** [@okledot](https://community.muos.dev/u/okledot)\
**Replies:** 0\
**Last updated:** [June 20, 2025, 8:30pm UTC](https://community.muos.dev/t/how-to-create-whole-package-with-pico-8-scripts-and-launch-it-with-sh-file/525 "2025-06-20T20:30:31Z")

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Hello everyone! I’m developing a game in PICO-8 and want to port it to a console. My game consists of several .p8 files, which can easily be loaded into the ROMS folder and launched using the native PICO-8 application. …

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## [Crisp Game Lib Portable With Duktape](https://community.muos.dev/t/crisp-game-lib-portable-with-duktape/374)

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**Author:** [@joyrider3774](https://community.muos.dev/u/joyrider3774)\
**Replies:** 1\
**Last updated:** [May 16, 2025, 6:40pm UTC](https://community.muos.dev/t/crisp-game-lib-portable-with-duktape/374 "2025-05-16T18:40:54Z")

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Crisp Game Lib Portable With Duktape The duktape version uses duktape library to be able to run the javascript games without having to port the code (directly) to c with the SDL frontend that was earlier created. It incl…

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## [32Blit SDK Games](https://community.muos.dev/t/32blit-sdk-games/129)

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**Author:** [@joyrider3774](https://community.muos.dev/u/joyrider3774)\
**Replies:** 2\
**Last updated:** [April 14, 2025, 10:34pm UTC](https://community.muos.dev/t/32blit-sdk-games/129 "2025-04-14T22:34:44Z")

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Hi, I’ve made a repo on github and using a github runner i managed to crosscompile about 43 games from the 32Blit SDK for muos AARCH64 Devices. 32 Blit SDK allows you to create little games for normally embedded devices…
