BELTRUNNER - a bit like Asteroids...or is it?

I just released a Linux build of my game BELTRUNNER, which was my entry in the GMTK Jam 2026.

I play it on my Anbernic RG35XXH

You can try the web version at

https://gingerbeardman.itch.io/beltrunner

Linux and Wii versions are paid downloads, so you can support me to make more games for muOS.

You can read more about the game design and development behind it:

https://blog.gingerbeardman.com/2026/07/30/beltrunner-game-design-postmortem/

It’s built using my new engine/ide/language called Jinks https://jinks.gg

Unlockable

combine the url and one of the codes, please only redeem one each

https://gingerbeardman.itch.io/beltrunner/download/

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n16YE8_lbgZGcS852PtVKMfoDFCExkvXTMUyA__l

qowYLoCos4Gm8snbqoVsZobBsb9tkpSKt2OG_ouQ

pe99EsdHlYgHEQ6_dvSPn7mNkLrtluwC2x4wqiqV

4Wir3Xz7UfjxAXORSt3N5d1ppipYUYMQiU4c5PyC

2 Likes

The game is pretty cool!
Congrats!

You should probably think about having it available through portmaster at some point, so it can reach other handhelds and OSs!

Thanks!!

I will think about it. The only thing is I’m trying to make a living by selling my games.

1 Like

Portmaster may actually be a great way to increase sales of your game - there are plenty of ports that have the framework installed, and then you add your own bought copy of the game files to the ports folder and you can play the game on all devices supported by portmaster.

I assume a similar structure would work with your game (other ports use itch.io files too) and so may lead to more people buying your game!

Good luck!

3 Likes

That’s a great idea.

I already have the concept of a “player” for game “carts” so it could work nicely. Will give it more serious thought