I just released a Linux build of my game BELTRUNNER, which was my entry in the GMTK Jam 2026.
I play it on my Anbernic RG35XXH
You can try the web version at
https://gingerbeardman.itch.io/beltrunner
Linux and Wii versions are paid downloads, so you can support me to make more games for muOS.
You can read more about the game design and development behind it:
https://blog.gingerbeardman.com/2026/07/30/beltrunner-game-design-postmortem/
It’s built using my new engine/ide/language called Jinks https://jinks.gg
Unlockable
combine the url and one of the codes, please only redeem one each
https://gingerbeardman.itch.io/beltrunner/download/
PJQPWXU1O8h0P_fPiJiFRd_IvBBTgbeBDY4fJusn
n16YE8_lbgZGcS852PtVKMfoDFCExkvXTMUyA__l
qowYLoCos4Gm8snbqoVsZobBsb9tkpSKt2OG_ouQ
pe99EsdHlYgHEQ6_dvSPn7mNkLrtluwC2x4wqiqV
4Wir3Xz7UfjxAXORSt3N5d1ppipYUYMQiU4c5PyC
2 Likes
The game is pretty cool!
Congrats!
You should probably think about having it available through portmaster at some point, so it can reach other handhelds and OSs!
Thanks!!
I will think about it. The only thing is I’m trying to make a living by selling my games.
1 Like
Portmaster may actually be a great way to increase sales of your game - there are plenty of ports that have the framework installed, and then you add your own bought copy of the game files to the ports folder and you can play the game on all devices supported by portmaster.
I assume a similar structure would work with your game (other ports use itch.io files too) and so may lead to more people buying your game!
Good luck!
3 Likes
That’s a great idea.
I already have the concept of a “player” for game “carts” so it could work nicely. Will give it more serious thought