Count of games in Content not matching actual rom count in folder

I have an issue with the count of games not matching the actual count of the roms inside it. Trying to find the offending missing roms, but having trouble on how to proceed.

I have an “Arcade - FinalBurn Neo” folder, and have copied 1093 roms in it. Please note these are not some random roms, they are all verified against the current dat, and hand-picked (mentioning this just to avoid questions about eventually broken zip files or similar). There are no problems with any of the files. On other handhelds, the count is correct as 1093.

However, when I browse the folder on CubeXX with Pixie, the counter shows total count of 1091, so two are missing. Are there perhaps any known issues in Pixie that could cause this? I’m thinking about some way to identify which ones are missing, but not sure if it’s possible. Ideally I would want to add the entire folder to a Collection, and then compare the list from the collection cfg to the full list of 1093 roms. But adding full folders to Collections is not possible, right?

Because the items that are “missing” are most likely BIOS files, like neogeo.zip or pgm.zip which are required to live alongside the content but are hidden because you don’t launch them as content.

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No, that’s the problem, there are no bios files amongst those 1093 roms, I have bioses (there are 14 of them in fbneo) separated out. There may be something that is incorrectly perceived by MuOS as bios and that’s why I’m trying to find the root cause. Is there a place in the source files where I can check which rom names the frontend is hiding this way? I could then check if some of those are in my 1093.

You can check here,

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Thank you! Found them right away :slight_smile: This condition

img*

is by mistake excluding Image Fight games (and possibly others that start with “img”, again I’m just looking at my curated sample here):

imgfight.zip
imgfightj.zip

You can remove the img* line if you want to show them.

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Yes, I will do that, but you should also fix this in your source :slight_smile: I just checked and full FBNeo has three roms affected by this (all variants of Image Fight), and MAME may have some more, don’t have MAME romset at hand.

Please avoid phrasing requests as directions.

A constructive report with specifics, or a patch if you are capable, is the best way forward.

As a reminder, we work on this in our spare time.

We will look into the entry skipping when we can.

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Thank you! Apologies for the phrasing, it’s very minor issue, and hopefully this thread will also help in future if anyone else sees this issue.

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