So far during SNES gameplay I’ve managed about ~55 fps with occasionally choppy audio. Giving below all cores gets a few more fps but seemingly introduces more audio stutter. This requires setting RetroArch’s audio output to PipeWire and whichever device works. I don’t remember if having put the ‘Bluetooth app’ on my RG previously is what added a second PipeWire device or if it was already present. And this required the latest ffmpeg. This also taxes the CPU a lot which means more heat and battery use, of course. The work in progress:
If I’m understanding correctly you are trying to play on screen while outputting to HDMI to capture? Definitely a no in that case. The hardware will not allow it.
Thanks for the response. Yes, that’s what I mean. Is there any even remotely creative solution you could imagine that may make it possible? If you have even a rough lead, I’m happy to try to pursue it.