Theme bootlogo problem

Hi! Noticed one more issue, doing my theme. For some reason now bootlogo on my theme doesn’t appear, it shows standart MustardOS theme bootlogo.
Here’s what is shown when i make refresh bootlogo in task toolkit:

I guess the system is searching for [alternate].ini and [alternate]_bootlogo.json files in alternate folder. But since i use archive files for alternates in my theme, i guess there shouldn’t be any ini or json files in alternate. Or should?

Make sure you are doing:

[background]
BACKGROUND = 222222
BACKGROUND_GRADIENT_COLOR = 111111

Don’t use a # character against the hex colour code. Please refer to the following alternates for the standard MustardOS theme.

Also just like “CSS” rules we opted to use COLOR not COLOUR but that is due to internal functions that are named color outside of our control. It hurts me, but it is what it is!

I’ve tried adding json file, it helped, thank you!
If i have space in alternate name, should i name it “Dark GamePal_bootlogo.json” or “Dark_GamePal_bootlogo.json”?
Also overlay does not appear on bootlogo, but it works on reboot, shutdown, charging screens. If i want it, i should add it to bootlogo png, right?

I would match the alternate name with the space. If that isn’t working it’s probably a bug

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Yes, the boot logo is a separate image from the frontend.

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It works fine with the space. Thank you!

But now i noticed one more problem. For some reason in some alternates reboot picture is half transparent. I’ve checked couple times, png files are not half transparent. What could it be?

I test my theme on 2601.1
Can’t upload it because of big size. Theme is available to download here.

might help to say which alternates have the problem for you

would want to know what language and resolution you saw the problem with too since you have several 100 reboot.png files

SNES, SNES GamePal, DMG, DMG GamePal.

The same problem on shutdown and charge screens.

Russian language and 640x480 resolution, didn’t check on other resolutions.

when you say half transparent are you talking about the left eye? when I open the images up in paint.net for that alt the left eye is at 156 alpha

in your global.ini for SNES GamePal you have

IMAGE_LIST_RECOLOUR_ALPHA = 150

there are other alphas in that file that are not at 255

BLUETOOTH_NORMAL_ALPHA = 125
FOOTER_TEXT_ALPHA = 125
HEADER_TEXT_ALPHA = 125
CURRENT_ITEM_LABEL_TEXT_ALPHA = 125
CELL_DEFAULT_BACKGROUND_ALPHA = 26
LIST_DISABLED_TEXT_ALPHA = 125
LIST_FOCUS_BACKGROUND_ALPHA = 26
IMAGE_LIST_RECOLOUR_ALPHA = 150
CHARGER_TEXT_ALPHA = 125
VERBOSE_BOOT_TEXT_ALPHA = 125
BAR_PROGRESS_BACKGROUND_ALPHA = 26
ROLL_SELECT_BACKGROUND_ALPHA = 26
COUNTER_TEXT_ALPHA = 255

No, in SNES GamePal left eye meant to be half transparent. You can compare how it looks on boot screen and on reboot/shutdown/charge, it will be less opaque.

Alphas you listed shouldn’t affect this screens, as correctly remember.

in Dark Gamepal which I assume is working you have
IMAGE_LIST_RECOLOUR = 000000
IMAGE_LIST_RECOLOUR_ALPHA = 0

in Snes Gamepal you have
IMAGE_LIST_RECOLOUR = DADADA
IMAGE_LIST_RECOLOUR_ALPHA = 150

which is going to apply that DADADA at 150 alpha to your images

It helps, thank you!

But this properties didn’t do anything reboot/shutdown/charge screens before on goose, pixie etc, only boxart images of content in explore content, collection, history, and also screenshots and theme preview, maybe it’s a bug?

no, I think it was broken at one point but it was always intended to work that way

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Alright then, thank you!!

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